Press Kit

DropBox link with pictures and videos: 

https://www.dropbox.com/sh/sz0irmktyu1wzyr/AACHALUnmG6hBpBDV23ZLT7ha?dl=0

Upgrade to VR


Virtual reality headsets are the next generation of monitors. Featuring a large field of view, they have a large field of view when being worn. VR headsets present an opportunity for an improved experience when it comes to productivity, business, and entertainment. For productivity, VR’s large field of view blocks out distractions, allowing the user to be more productive at work. VR’s entertainment capability makes the user feel as if they were inside the video game they are playing or movie they are watching. Most content (movies, TV shows, documents, etc.) are two dimensional (2D). 2D images look flat, making it difficult to judge distance and depth. 3D technology attempts to fix this by way of popping content out of the screen, looking fake and unnatural. The best solution to this problem is stereoscopic 3D, or VR. VR adds depth to an image resolving the flatness of 2D without compromising the quality or realism of the image as 3D does. VR creates the most realistic and immersive experience possible.



Aretac™ Vision


Your Content, Your Devices, One Headset™


Vision features 4K resolution (1920x2160 per eye) making the screen-door effect (noticeable display pixels) virtually nonexistent. It is one of the first VR headsets that uses a lightweight USB-C cable. With an over 100-degree field of view, a headphone jack,  and a comfortable ergonomic strap, Aretac™ Vision is one of the best VR headsets available.


2D to VR™ Technology


Vision is the first virtual reality headset that can replace your monitor. With 2D to VR™ technology, Aretac™ Vision is backward compatible. Vision can be used with content that wasn’t originally intended for VR, turning existing 2D content into stereoscopic (VR) content. Be prepared to rediscover your entire library of games and movies in realistic and immersive VR.



BackTrack™ Motion Tracking


BackTrack™ Motion Tracking adds seated, standing, and roomscale motion tracking to almost any video game. It is made possible by taking the positional and rotational tracking from Aretac™ Vision and changing the motion tracking data to something your computer will understand. BackTrack™ compatible with Windows, and we are hard at work to add support for other devices including Mac OS X, Xbox One, PlayStation 4 and much more.


SteamVR


Aretac™ Vision is not just backward compatible. It is “forwards” compatible with full SteamVR support. Play your favorite virtual reality games seated, standing, and roomscale with SteamVR 2.0 motion tracking.



Connect


Every Vision comes with a device called Aretac™ Connect. Connect allows you to connect up to four devices (e.g. PC (Windows/Mac/Linux, Blu-ray/DVD player, Console, DVR, etc.)  to its USB-C inputs and up to four displays (Aretac™ Visions, monitors, TVs) to its outputs. If you're by yourself, you can hook up your Xbox One, PS4, computer, and DVR to the inputs and connect your Aretac™ Vision to one of the outputs. Then you can freely switch between your devices as you wish. If you have the family pack, connect your Blu-ray player to one of the inputs and then connect the four Visions to the outputs. Now the whole family can watch a movie together! If you can’t decide on a movie, hook up your other devices and then everyone can watch something different at the same time. No more fighting over the TV remote.



Virtual Multi-Display


Aretac™ Vision can be used for more than just entertainment. With VMD, you can have up to three virtual displays simulating a multi-monitor setup.  Switch between virtual displays with ease by turning your head. The virtual displays are full screen, maximizing display real estate while eliminating bezels. VMD is great for video and photo editing, business, school, etc. Remove distractions from your workplace and multitask like never before.


About


Four years ago when I was 16, I had an idea. What if you could use a virtual reality headset like a monitor? I wanted a headset that I could play any video game without worrying about compatibility issues. To do this, I needed to turn 2D games into virtual reality games. Only a couple of months later, I had a fully functioning prototype. Made from a shoe box, two 480p displays, some off the shelf prototyping PCBs and a couple of lenses. Now after four years of development and with the help of an awesome team of engineers, we have turned my shoe box prototype into a viable product called Aretac™ Vision. Vision is the first backward compatible virtual reality headset that allows you to turn 2D content into stereoscopic (VR) content. But we didn’t stop there. We added more awesome features including BackTrack™ motion tracking, full SteamVR support, and Virtual Multi Display. We also designed a companion device called Aretac™ Connect. Connect allows you to use up to four Aretac™ Visions (or monitors/TVs) at the same time on four different devices. This gives Vision split screen support (the only VR headset to do so). After extensive research, prototyping, testing, and development. We are finally ready to announce Aretac™ Vision.

 

Risk and Challenges

 

There are always risk when manufacturing a product. That is why we have an amazing team of industrial, electrical, software, and optical engineers with experience in both product design and manufacturing.

Our main priority is to deliver a product that meets both the expectations of you the backers and ourselves. We believe the development phase for Aretac™ Vision will take approximately 4-5 months to complete. Once development is completed, Aretac™ Vision will have a 5-7 month manufacturing process. This includes tooling, engineer validation testing, design validation testing, and finally production validation testing. Once all testing and verification is done we will begin mass production.  Even though we are unable to predict all the obstacles we may encounter, we feel with all our research and development thus far that these time estimates should be accurate.

All Vision kickstarter backers will be apart of an exclusive behind the scenes look of Aretac™. That consists of videos, images, and updates. You will see the process of prototyping, testing and manufacturing a product. Along the way we will be hosting tech demos where you can try the latest Vision prototypes! (transportation not included) All of this is exclusive to you the Kickstarter backers!

 

FAQ

 

Q: Will every game be supported out of the box?

A: Aretac Vision is like two devices in one. It’s a VR headset, and a backward-compatible VR headset that turns 2D to VR. With 2D to VR, your devices (PC, Blu-ray player, etc.) think Vision is a normal 2D monitor, so they either output 1920x2160 or 1920x1080 depending on whether they support those resolutions. Then, Vision takes that single 2D output and turns it into a stereoscopic (VR) output. Long story short, Vision can be used with any content on any device with HDMI or USB-C output--so yes, almost any game is support out of the box and you don’t need any drivers or third party software.

On the other hand, Vision can be used with SteamVR. It functions like a HTC Vive on SteamVR, so it should work with any SteamVR game.

 

Q: How did you make the prototypes?

A: We have made about 6-7 prototypes at this point. The earlier ones I made myself from off-the-shelf parts from random consumer electronics stores. The prototype you see in the Kickstarter video is a 3D printed prototype. Our industrial engineers designed it. Our next prototype will be made from almost all custom parts but that is very expensive--the whole reason why we are on Kickstarter.

 

Q: Do you see VR gaming taking over the industry in a couple of years?

A: I think current VR headsets have a long road ahead of them. Developers have to make their games just for VR or they have to add VR functionality on top of existing development. This is a fairly easy sell to independent developers but a very hard one to multi-million dollar developers. I think Aretac Vision could eventually transform the market because it works with existing content. Developers don’t have to modify their games for it--it already works.

 

Q: Are you working alone? If not, when did you start working with others and who are they to you?

A: We have a team of engineers working on this project. They are waiting for this Kickstarter campaign so I will have the funds to continue development.

My brother-in-law has helped me a lot. He helped me film the kickstarter video and he proofread all of the wording on Kickstarter and my website.

My guitar teacher wrote and performed my kickstarter video soundtrack. His brother did the voiceover for my video!

 

Q: If this project is successful, what would be your next step?

A: The first step is to finish the product development process on the headset and at the same time start on tooling (the injection molds), then continue on to manufacturing the headset. This should take 9-12 months.

 

Q: Is Aretac Vision available worldwide?

A: Yes, Aretac Vision will be available worldwide. There are a lot of certifications we have to get to sell an electronic device in different countries. We have to get FCC certification in the US, CE in the EU etc. Once we have acquired all the necessary certification we will ship Aretac Vision to our backers.

 

Q: How does 2D to VR work?

A: VR headsets are stereoscopic (two images side by side). When you put the headset on, each eye sees a different image and your brain combines them together to make a single image. This is called stereoscopy, VR headsets make an illusion of depth making the video game or movie you are watching look more realistic.

 

2D to VR takes the original monoscopic (2D) image from your device (PC, Mac, Xbox, DVD Player, etc) and converts it into stereoscopic 3D (VR). This is done by duplicating the monoscopic image creating a stereoscopic 2D image -- two images side by side, one for each eye. This stereo 2D image is processed through a 2D to 3D converting algorithm. All of this is done in real time. This turns 2D movies into 3D movies and video games into stereoscopic 3D (VR) games.



Q: Is Aretac Vision only compatible with PC or does it support consoles too?

A: Our current prototype works with any device with either a USB-C or HDMI output. Not only PC but Mac OS X, Linux, Xbox one and 360, PS3 and 4, DVD and Blu-ray players, iOS and Android, etc. With the use of a HDMI adapter you could use legacy devices as well like Nintendo GameCube, PlayStation 2 and more.

 

Q: What is Gamer Edition?

A: The gamer edition comes with our own controllers and SteamVR Tracking Base Stations 2.0. Aretac controllers are still in early development. That is why the gamer edition has a later expected delivery date than the normal Vision. If you don’t want to wait for our controllers, you can use HTC Vive controllers instead.